bearings inside motors? Try to hide elements with highest number of edges, faces as this shall make model “lighter” for graphics performance and improve your work efficiency. I bet heaviest geometries in your assembly are 1. if you cannot get better import file then try to make groups / subassemblies on imported geometry, then show only these you want to work on.if you can export again, try to export/import large assembly as subassemblies which will be easier to select and hide,.do not load everything until it is absolutely necessary.(internal geometries of subassemblies can be hidden while housing visible, keyboard can be simplified to 6 faces prism).In the Add-ins dialog box, uncheck the add-ins you want to disable. Click on the ‘Manage’ drop-down at the bottom of the dialog box, and select Excel Add-ins (if not selected already) Click on Go. Therefore to work efficiently on large assemblies I would suggest you to: In the Excel Options dialog box, click on Add-ins. If you want to see relation between hardware limitations and numbers of graphical objects loaded to memory and calculated by any device or graphical processor, then try to make 100x1000 pattern of your complex geometry and enjoy warning messages or crashes. Nowadays we still have limitations in our devices, so same story applies, however your file is indeed large for 2019s iPads graphical processors. Ages ago first computers and graphic card has limited memory so couldn’t smoothly calculate and display 3d coordinates of object with many points lines, colours, shadows etc. You may also try to export your assembly from Shapr3D in different format and try to import again.īest way to work with large assemblies without killing your video processor or graphic card is to show only what you want to work on. Export could contain way too much not necessary objects.Ĭheck export options for scope… export only solid bodies. First of all try to open exported file in software which has been used for export.
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